One of our clients recently captured 100 animation cycles during a single day of recording with the OptiTrack Prime17W system.  They estimate it would have taken one of his animators 6 weeks to accomplish the same amount of work.

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Motion capture can make the animation process much simpler and cost-effective - especially when trying to recreate character animation that is realistic. If you have interaction between multiple 3D characters, or characters engaged in sports activities, for instance, mocap can be used to save significant costs and time. But even simple, ambient animation - such as a character standing around doing nothing, is much easier (and more realistic) when captured by mocap.
  • Saves your business considerable studio time, get better results at a fraction of the cost.
  • Makes the animation process much easier & more accurate to real-life.
  • Allows animators to begin from a higher level of completion than pure keyframing does, the animator therefore has more time and flexibility to create truly spectacular and artistic animations.
  • Streamlines your production pipeline and delivers animation with photo-realistic subtlety and nuance.
  • Proven to be a unique tool in the artist’s palate for producing photo-realistic animation!

Mocap captures the slightest nuance How could this help your animation business?


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Luma Pictures – the team responsible for character development, animation, and film VFX for the Über Lycan in “Underworld: Awakening” – addressed this challenge with the assistance of an OptiTrack motion capture system, 12 x Prime 13s, installed on-site at their Santa Monica studio.

Mocap was employed both to fine-tune performance points during pre-vis and quickly create realistic reference animations that could be used as starting points for the final keyframing process. As Luma prototyped character animation and virtual cinematography alongside the film’s directorial team, new ideas could be fleshed out in real-time and then baked onto a character’s control rig for further post-animation in Maya.

One of the film’s most high-profile shots, in which Quint Lane (Holden-Reid’s human character) violently transforms into a 13 ft. werewolf, was captured using 12 OptiTrack cameras and a 24’ × 24’ stage designed specifically for the project. Observing the data as it was retargeted in MotionBuilder, in real-time, enabled the team to immediately identify the movements that could be most convincingly translated into the final transformation sequence.

Besides being able to track nuanced actor performances with convincing realism, Luma required a mocap platform that could be easily incorporated into their existing ecosystem.

“It had to be a system that was simple to set-up and pipe into MotionBuilder and Maya,” added Swanson. “OptiTrack fulfilled this need and gave us a quality of output that would keep pace with the most demanding of film projects.”