Target3D is a 3D technology consultancy with a specialist focus on Motion Capture, VR, 3D scanning and architectural visualisation. Target3D specialise in the integration of cutting-edge tracking technologies and are the UK sole distributors for OptiTrack, Noitom, Captury and DynamiXyz. 

Working across all industries, Target3D provide tracking solutions for virtual reality, training and simulation, movement sciences, serious gaming, animation & VFX and haptic feedback. 

The company began trading in June 2017, initially working out of a tech hub in Loughborough University at Here East, London and becoming an affiliate of DETC (The Digital Engineering & Test Centre) where Director, Allan Rankin, remains on the advisory board committee.

Target3D strive to be number one for Motion Capture tracking solutions in London and across the UK.  With over 15 years’ expertise in the field, the team are passionate about delivering the most innovative “mocap” technologies and pride themselves in their ability to provide a seamless, stress-free service, with the best tracking solutions around - from concept to delivery.
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Coming together is a beginning. Keeping together is progress. Working together is success…. If everyone is moving forward together, then success takes care of itself
Henry Ford
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Allan Rankin

Director
Co-founder and Business Development Director of Target3D.

Allan is a highly experienced business development consultant in the technology sector. He has strong sales focus and consultancy experience and delivers all round.
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Ashley Keeler

Director
Co-founder and Technical Director of Target3D.

Ashley is a Music Tech graduate who has spent the last 15 years involved with VFX, 3D technologies, VR and post-production. He loves crazy creative and technology driven projects.
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Robert Jeffries

Director
Commercial Director of Target3D.


Robert brings an in-depth knowledge of 3D scanning and printing alongside a broad understanding of the AEC sector.
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Petros De Doncker

Mocap TD & Engineer
Animator and mocap resident engineer.

Our resident mocap ninja, Petros runs our motion capture service work and enjoys(?) fighting with all our technology on a day to day basis.
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Stephanie White

Biomechanics Specialist
Our Californian sports mad biomechanics expert.

Stephanie is always working on some crazy project and happy to chat gait cycles at the drop of a button. Also owns a lightsaber.
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Quoc Luu

3D Generalist
Quo, Status Quo.

Quo is our in-house 3D artist who loves jumping in a suit to test out avatars or crazy game engine environments. Currently working on a VR escape room which looks truly terrifying!
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Lana Bletska

Office Manager
Logistics, admin and team expert.


Lana keeps the office running smoothly and ensures the correct things arrive and leave at the right times!
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Lucy Highton

Head of Marketing
Our marketing guru and meditation master.

Lucy guides us through the scary world of marketing and really lights the way.
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Harry Piercy

Mocap Trainee
Wise beyond his years, Harry is a new recruit and spends his days wading through the world of mocap.
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James Marks

Technical Engineer
A wizard armed with a schematic and a tape measure.

James is a technical designer with an eye for detail. He constantly delivers excellent project planning and his ability to troubleshoot is above and beyond.
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Ryan Mercier

Mocap Workshop Tutor
A professional actor director for many years working in both Theatre and Film, training in the UK and and New York.

Ryan is a course leader of acting for film at The Met  Film School. He also tutors filmmaking students at Central Film School. 
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Liam Bergsma

Unity & UE4 Developer
The master of the axe (and C#)

Liam tears up many a stage with his Flying V whilst simultaneously managing complex VR installations and developments.
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Gordon Flemons

Accounts & Bookkeeper
Keeping us in line and ensuring we do things right.

Gordon is our BookKeeper extraordinaire and go to resource for all things accounting.
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Stephen Gaukrodger

Senior Developer
A head full of numbers and jokes no one else comprehends.

Steve is our senior developer and go-to programming expert. Capable of thinking round corners and delivering on time and to scope.
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You?

Dream Job
Click here for more information…
Having grown from 1 to 10 full time employees (and multiple regular contractors) the company is now in its permanent home in Hoxton, in the heart of London’s creative East. Unique to Target3D is its 2000 sq. ft demo space, allowing clients to get hands-on with the products and see the tech up and running before they buy. Complete with biomechanics space, edit suite, VR area and a mocap stage it also gives access to first hand expert advice. 

“We believe that the impact of 3D technology will continue to form the world we live in,  but the future is not always linear. We can help businesses cut through the hype and understand what are the potential applications, the easy wins and the future roadmap for 3D technology relevant to their industry.”

Among Target3D’s recent clients are Nike, Cambridge University, Vogue Italia, Apple, Tesco, 21st Century Fox,  SOMNAI, UK Defence Solutions Centre, PROTO Gateshead and Liverpool University.