Target3D make it come alive: a look back at Somnai

The success of multi-person VR, as demonstrated by The Void and immersive theatre companies like Punchdrunk & Secret Cinema, led production company dotdotdot to find out what happens when you combine the two. In 2018, the acclaimed SOMNAI was born. As they announce their next immersive VR experience, Jeff Wayne’s The War of the Worlds, find out how Target3D recently assisted dotdotdot with the
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Using Unreal Engine for Pre Visualisation

What is PreViz?Pre visualisation as the term implies, is the visualisation of complex scenes in movies before the filming process is initiated. It allows a production team to lay out their shot scenes consisting of complicated camera movement, so they can visualise how they are able to capture it before having to physically do it with an actual camera. The benefits of previz is that it allows directors,
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5 ways VR is changing the world of architecture

VR technology is transforming our architectural world. More specifically, the role it plays from the design-to-construction process. For example, 85% of companies believe that design reviews are so time-consuming that there are often delays in moving the project forward. VR technology communicates the design intent in more depth and in a way that is more accurate to the final result. Here’s how architect
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Hardware Omnivorous : Why it's important to be independant

This year, more than ever, our customers face growing technology challenges and pressures.  From maximizing resources with shrinking budgets to keeping up with emerging technologies. The strategy and technology consultants at Target3D stay up-to-date to help our clients tackle these demands.Here at Target3D we can provide innovative 3D solutions and consulting services to solve a wide range of
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What is Biomechanics?

Biomechanics is the science behind the movement of a human (or any living) body. Your bones, muscles and ligaments work together so that you can walk, run and reach to the top shelf - the mechanics of how they work together as well as blood circulation and other body functions - is biomechanics. For example, the biomechanics of a star jump includes the analysis of how your feet, knees, arms, back,
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HRH The Duke of Cambridge trials Target3D Mocap system at the launch of PROTO

It was an absolute honour and great experience for Target3D to showcase Motion Capture to HRH the Duke of Cambridge last Friday at the Launch of PROTO: The Immersive technology Centre.Robert Jeffries and Petros De Doncker presented a Prime 17W optical tracking system by OptiTrack and showcased it ability to track full human body movement and control an avatar within a Unreal scene in real-time.  In
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How do we use 3D tracking motion capture technology in Robotics?

The proliferation of drones has opened the public’s imagination and appreciation of robotics in all forms. The dissemination and affordability of robotics devices promises to change our everyday experience as people. Exo-skeletons, robotic assistants, robotic chefs, cleaners, friends and in some cases robotic lovers are the sensational focus of media reports and Hollywood blockbusters.Unless you
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What are the different types of motion capture?

In this article we will take a brief but comprehensive look at each type of tracking technology that Target3D utilise across verticals and projects. These include (but are not limited to) Optical, Inertial, Magnetic and Markerless. Within each of these technology categories are numerous manufacturers but we'll be focusing on what makes each approach unique and where they might best fit.1. OpticalOptical
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What is Mocap?

Motion capture (mocap) is the process of recording the movements of real people, animals or object paths and analysing that data or mapping the movements onto a CG character so the digital character moves just like the real actor.The very early stages of this technique were called rotoscoping, this involved taking the performances of actors in a live action set and basically tracing over their movements
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DOTDOT.London prove the concept of location-based VR with an immersive theatre twist

VR is a devisive topic right now, leaving people to decide between joining the 'VR is the future' camp and the 'VR is a fad' crew. Although I am personally more excited about the potential that AR / MR has for changing the world, I would still whole-heartedly put myself in the first camp, VR IS the future. We can already see VR having an impact across a wide range of verticals from hazardous training
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